Set Master Pose Component not working with per poly collision?

Hi, a classic one: i don’t know english as much as i would like, so i probably will make mistakes, sorry about that ^^’

I was looking for create a low-poly skeletal mesh to get more acurate under cursor hits over my character, i really need this in that way because i have an editable character and mesh volumes sometimes are not equal to bone scale, is for that reason that i don’t use capsules or other primitive shapes.

The way i’m doing this is using “set master pose component” node to copy all bone position from mesh component to the low poly parts, the problem is that this node seems being disabling per poly collisions for target components, i made a clear example to make tests:

Without set master component node: Ue4 GIF - Find & Share on GIPHY
With set master component node: Ue4 GIF - Find & Share on GIPHY

Tha’s my construct script set up:

That’s the script that i made to get components name:

Target component set up:

skeletalMeshPanel.png

And target component asset details:

targetAssetDetails.png

I don’t know if i’m missing something.

Anyway, thanks for reading my post, i really apreciate any help :3

I have exactly the same issue. Any progress on this?

Same here

Hi, solution is to create a simple anim blueprint for the component you want to set up the master component pose for and just add a “Copy Pose from Mesh” node there. Like this:

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See solution above

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Thank you! That what I do :slight_smile:

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Hi! Sorry I am really new to Unreal. What’s the lower picture for ?

It sets the variable for which skeletal mesh component the pose should be copied from.