Hi. I’m trying to set my StaticMeshComponent physics constraint along Z-axiz only using node SetConstrainedMode.
I know that it is possible in C++, but can i do it in Blueprint?
Hi. I’m trying to set my StaticMeshComponent physics constraint along Z-axiz only using node SetConstrainedMode.
I know that it is possible in C++, but can i do it in Blueprint?
I checked all constraints, and when start game in blueprints make disable physics , after enable in needen place all constraints were saved.