I am stuck with something that sould be easy but i cant get it to work.
I want to move my player character to a location once a event gets triggered. This worked fine as long as i was using a Pawn as Player Charakter. Now it became necessary to change the Blueprint to the Character parent class and since then, its not working any more.
Do i have to give a special Target to the Set Actor Location Node or why is it not moving the Player?
Thats what i thougth, thanks for looking at it. i am still confused but will ignore it till later and come back to this problem with the hope that it is a bug that will be resolved or something like that.
The strange thing is that it used to work for a long time and since then. the only thing that changed on the player was the parent calss. but it should work with charakters so i dont understand it…
Is your player simulating physics, or, in this case is the sphere mesh with physics enabled?
What is inside the full stop node? Because your player is now set as a character class, its character movement component might be interfering in your code.
so i just got rid of everithing that could stop the movement and now its a BP_KillZone that tiriggers the event Load Position inside of the BP_Player ( Player character Blueprint).