When I settled sphere’s location to the front of camera in event tick in some distance, the sphere moved incorrectly. The sphere’s col type is no collision. Why is this engine so useless. Why developer of this engine easily pull the rug from under game developers.
Can you show your code?
Set the Post Physics (or PostUpdateWork) group as your actor tick group.
I solved it. Using location of camera had problem (tick group change did not work), so I used other location like actor location.
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Also, if you just want it to be always in front of the camera, you could just attach it to the camera ![]()