Set Location at Spline Point ignores Coordinate Space?


Can anyone check this setup and/or tell me how do I get the SetLocationSplinePoint node to work in world space ?

The results are the same whether I use “World” or “Local” in the Coordinate Space dropdown.

I’m on version 4.26.2


(the glowing object is the location that is fed to “In Location” in the Set Location at Spline Point node)

My level blueprint that you can copy and paste in your event graph:

SplinePointsDefaultPos values: