Hello I’m trying to make a fishing game and I’ve been using the Cable Component and physics constraint which works (when it chooses to work). I have the cable attached to the physics component as that was the only way the cable length seemed to adjust with the linear zlimit. And when I hit call the cast event it works and “reel up” it also works
This issue is, this is not always the case and really only completely works under the perfect circumstances (being I don’t hit any other key except the key to call the “cast” event first.) I don’t have any event or function that causes this so I don’t know why it happens and I was hoping someone with more experience might know whats going on.
Attached is a video of the situation. In the video, I first show the simple events, then I show my test key to call the events. After that I show that it worked the first time and on the top left hand you can see the float the represents the limit and how it changes as I tap. The next time I test the game you will see that the z limit is suppose to be 50 due to me calling the “cast” event however it doesn’t change.
This is what I was hoping to get help on. Thank You