Set Level Visibility editor script node

So, with the new Editor Tool Widget stuff that got released and the plugin for Editor Scripting functionality, some cool in-editor tools can be made which will make life so much easier for the project I’m working on. Cool stuff!

One thing I’d like to do is to create a widget tool that can easily toggle between different sublevels (we have a lot of them). I figured this would be possible with the “Set Level Visibility” node, which is an editor script node. The problem I’m running into is that the input for this node requires a “Level Object Reference” and not a streaming level reference. I don’t know what a Level Object reference is or how to get it. Does anyone have an idea of how to use this node or what to do with this? Any help would be appreciated!

Hi, have you figured it out yet? I’m wondering the same thing XD

I am also puzzled by this, can’t seem to find anything to plug in there

I’m having the same issue, did you ever find a solution to this?

Chiming in, I’m also curious about this.

Get Streaming Level -> Get Loaded Level

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This is the way you can get all the levels from Streaming Volumes and set their visibility on, I am using them in Editor Utility Widget, if you want to use them in gameplay, you may want to check the second picture functions