Good day.
I’m working on a project where I using metahuman head with my custom body and I have a problem trying to make it work together currectly.
Proportion of my character is very different from default metahuman. It have stylized proportions. It’s much taller, have longer legs. But character have a skeleton that have default UE5 manny hierarchy. Although metahuman skeleton have some additional bones. Like “clavical_out_” for example. Not sure if that can be the source of the problem.
I have tried two approaches in construction script. Using “Enable Master Pose”, how it was done in original metahuman BP, and “Set Leader Pose”. Both of them doesn’t give me currect results. “Enable Master Pose” distorting the legs while keeping neck good (and also body animation doesn’t seems to work in this case then I tring to use it in level sequencer). And “Enable Master Pose” distorting the neck while keeping legs straight and animation works just as it should.
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I also have these neck muscles on separate metahuman head skeleton, but it’s not the problem for sure, because metahuman head neck also defformed.
I assume that problem is in body skeleton, but I can’t figure out what’s wrong here exactly. Really hope for some help, guys. Thank.