Not sure if the old landscape guide is all that relevant anymore if using world partition in 5.x. If you want a roughly 2kmx2km landscape, probably best to just make a level using the new open world template, and import new heightmaps into it?
It seems broken at 5.3, the resolution max is 1021x1021 (2x2 255x255 per component), and one cannot increase component size to get better resolution for the height maps hmhm
The old landscape guide was barerely relevant 10 years ago when published.
Number of components = number of drawcalls.
Higher number of drawcalls = lower performance.
One can split a 4k heightmap in 4 pieces, and create 4 landacape tiles at 256 components each covering the same surface area.
However the performance will then be 256x4 drawcalls - almost always since the system will likely require all 4 landscapes to be streamed in.
Of note:
Going up to the 8K landscape size even with 256 compoents will perform worse in spite of the number of drawcalls.
This is due to the fact that each component is far bigger than it ought to be in order to render/occlude correctly.
(Mostly depends on hardware at this point, but more surface per component = more vertex. More vertex = less performance).
Anyone at all using the landacape system should know at least enough to set up benchmarks for their desired minimum requirements system, and make any decision on size / number of components / tris count etc. Strictly off the benched performance.