Greetings!
I have a blueprint editor utility widget that loops through CSV vector and rotation data and adds those values as transform keys to the object references in the level sequence. The object being animated is a car wheel. Right now the rotation values are for the world rotation values which i do need. The issue that I’m trying to figure out is how to also get the local rotation values added to sequencer as keys so that the wheels spin. I have two additional phi rotation values that represent that local wheel rotation but I have no idea how to implement it. Any help in the right direction would be much appreciated! Thanks!
Here’s the BP:
|CSV to keyframe animation posted by anonymous | blueprintUE | PasteBin For Unreal Engine