Set key in level sequence with blueprint?

Hi, as above… Is it possible to set a keyframe (or, do any changes) to the level sequence from blueprints?


Did you found it out i want to change the pitch of my audio thats inside of my level sequence cant find out how to do it.

I’ve the same need : I want to create a blueprint that collects the location of the key in the metadata, then places the visibility key in the right place for each element in the sequencer.

Did you find a solution to your problem?