No matter what i do, i cannot get the “Set Input Action Blocking” node to actually block my input when the widget is visible on screen.
Nor the equivalent option from inside the Class Defaults either.
Be it in my current or a new empty project to avoid any shenanigans. Essentially i cannot reproduce this behavior presented here: WTF Is? Set Input Action Blocking in Unreal Engine 4 ( UE4 ) - YouTube
I cannot find any mentions of this node anywhere, except a single comment underneath that video.
Is this a bug? Should i file a ticket? Can anyone confirm?