How can I tell UE4 that the mesh i imported is a landscape mesh so i can paint the shader onto it in UE4.
I made a height map from a google maps image in Photoshop, then displaced the geometry in Cinema 4d. This way i can measure everything and i know its the right size. Using the height map in World Machine or UE4 was giving crazy results. Also I could use the google image as something to paint over or reference.
Iv tried using the paint tool next to the landscape tool but nothing happens when i click.
Iv managed to vertex paint with a lerp but its not enough layers for what im trying to do.