any further help is much appreciated
As explained above - it’s not exposed to BPs. Not sure how I’d approach this on the C++ level. Since we’re talking data on the actual GPU now, I find it very unlikely this can be done run-time. But I’m no expert on this, sorry.
You asked this in the BP section: imho, your best bet is to add a HISM with the appropriate data and use that for generation. It may be impractical for many reasons, though, ofc.
You could play with overriding the whole component:
But there will still be no way to pipe this data in. Not sure if this is feasible. Everything in me says this is compile time only. Hope I’m wrong.
Good luck!