Set Heightfog values In Multiplayer from Client only for client

On my Map I have a replicated Actor Called “Fogger” its a empty script BP with a Exponential Height Fog Component.
In My PlayerProxy I Want to set the values of the HeightFog for each player individual
That means on server is no fog and each palyer has his own fog


Thats the Code on Playerproxy and the Lightsetting and MaterialParameter works fine but the Fog Values are not set on server, on Singleplayer mode it works also fine

Any idea?

The solution was simple. Call the event From a replicated server BP that includes all ref like lights or fog and seth this ref in the call