Set GPU ParticleSystem Const Acceleration via Blueprint

Hello Guys,

I have a problem, I have a GPU Particle System with 30.000 Particles and want to shot these in different directions with collisions. Use Local Space remove the Collision function, so I thought I adjust the Const Acceleration vector of my ParticleSystem via Blueprint befor starting it, but I cannot find the way to acces this via Blueprint. Can you guys help me?

Greets

Benjamin

I am wondering the same thing, I can come back if I find an answer…