I want to make a pause menu in my game and since it’s a PAUSE menu so I thought it should be paused. At first, I used the “set game paused” node but that didn’t stop things like widgets and widget animations so I guessed “Set global time dilation” and it worked, but when used the countdown stopped but something like the animation still goes so it’s not fading out at 0 but let’s say 6 or something seconds. If you need any further info just ask me.
Thanks in advance.
Hey there @DeiankataTV! So Set Game Paused is actually meant to pause the game effectively! The pause system is built into the base objects so all actors should pause ticking unless told otherwise with this setting in their details:
Some Asyncronous actions get around this regularly however. You mentioned a timer/countdown, how’s it set up? Is in a UI BP or another BP altogether?