Set Game Paused in Standalone

Hello there,

“Set Game Paused” works as intended inside the Engine. But on a Standalone build it dosen’t. Is that a normal behaviour? And if so can somebody pls explain why?

Thanks in advance

Which version of the engine are you using? I did it in 4.18 and it’s fine. What about trying it in packaged game?

4.16. Hmm haven’t tried yet in packaged just in standalone preview. Will post after checking cause i concluded it wouldn’t work either in packaged if not standalone preview

Packaging the Project right now! Took a little bit because of the famous

“MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: An item with the same key has already been added.”

Just Tested. It’s also not working on a packaged project. You sure on 4.18 it works on a packaged project Wesyc? Would be awesome if we can bring light into this…
Thanks in advance