Set Frame Rate Limit Not Working

We have an option in our game to set the framerate cap to 30, 60, 120 and uncapped, however, only 30 and 60 seem to work, 120 and uncapped doesn’t ever go above 60. Smooth Frame Rate is set to off, and I can’t see any other factors getting in the way of enabling 120 max fps or an uncapped fps. Our programmer is currently away so I hoped to write in this forum to seek help, if any can be given.

Here’s a screenshot of the blueprint: Screenshot - e0f046adb8f279e3e1557318224502e5 - Gyazo

Do you possibly have vsync on? Vsync will limit the frame rate to that of the monitor’s refresh rate or lower. Open the console during gameplay with tilde (`) and enter ‘r.vsync 0’ to turn it off. 1 Will turn it back on. This way you can verify that the frame limiting option you chose is in fact working as expected as long as the system can run at that rate.

That was it! Vsync was indeed on in my game’s options and therefore limiting the framerate to 60. Thank you for the help, everything is working as it should be, I imagine!

Glad to hear it man! I keep having this issue too because it’s very easy to forget!