The “SetKeyboardFocus” node makes a widget suitable for input. But how to make a 3D scene suitable for input but NOT to make overlay widget buttons unclickable (as SetInputModeGameOnly does)? The SetInputModeGameAndUI does this but only after click on 3D scene to set the focus on it. How to set that focus automatically?
Don’t use native buttons. Make user widgets, style them up, override onKeyDown
→ pass Handled
(to consume) or Unhandled
(to tunnel). The latter would allow the UI to, optionally, react to a click but also pass it along to the Player Controller.
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