Set flags for blueprint sctruct through C++ code

Hello everybody! :slight_smile:

Basically what I’m trying to do, is set the SaveGame flag for a blueprint Structs variables.

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The strcut itself is from a Plugin (+the struct is made in blueprint). What I want to achieve in the end is everytime I update the plugin I want to run my patchscript which will set all the flags that I need.

Any ideas how to do it?

Best regards!