Set fixed near plane of camera frustum?

Hello community,

I have a question about the camera frustum.

Can I set a fixed near plane in Unreal so that a camera frustrum always passes through a fixed near plane?

Or can I have the four vectors intersect through four points?

Thank You!

vf.gif

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Same here! I need to lock the camera frustrum to a object, you find the way?

I need something like this: TheParallaxView ∙ Illusion of depth by 3D head tracking on iPhone X - YouTube