Set First Person Controller Rotation

Hi so I have the following situation: I have a blueprint class that teleports the player to another location (given by a selectable actor at the class instance) it all works, but I am trying to set the player rotation as well:


(it also stops players velocities after teleporting)

I tried many rotation nodes but none sets successfully changes anything of the Player Character rotation. I tried as well at the player Pawn. What I am trying to do is match the forward vector of the player and the selectable actor. So the player teleports to the actors location and is looking to the same place that the actors forward vector is pointing at.

Hope I made this clear :b

Try Character → Get Controller → Set Control Rotation