So the other night I ran into an issue when setting up a project for myself and a friend. We’ve installed UE4 in different places. So the C++ Project I setup has my paths hard coded:
So when my buddy goes to retrieve the solution from our Stash (Git) server, he ends up with my paths and vice versa when I grab his changes.
To solve this issue I’ve had us setup environment variables to point to our UE4 installs to avoid future issues. I think this would be a good addition to the basic install as it would solve future headaches instead of having to edit everything in the solution every time we setup a project.