I’m having some issues with a third person project. I want my character to float/hover midair for a short period of time. My controller inputs set a number of variables which I use as conditions to disable the gravity for my character. However, even though setting the variables seems to be working, the character still falls to the ground like default. I’ll post the warning and settings below along with some screenshots. Thanks in advance, guys.
Simulate physics is set to true.
Physics transform is simulation updates component transform.
Warning: Invalid Simulate Options: Body (ThirdPersonCharacter_167.CharacterMesh0 SK_Mannequin) is set to simulate physics but Collision Enabled is incompatible.