Hello,
I’m working through some multiplayer game tutorials, and I’m getting tired of repeatedly re-setting editor settings whenever I need to fully rebuild the project (After deleting the Binaries, Saved, and Intermediate folders).
In the case of ProjectSettings, these seem to get saved to DefaultEngine.ini so that I don’t have to re-enter them every time I rebuild, is there a way to do something similar for the EditorSettings?
In particular:
NumberOfPlayers: 3
NetMode: PlayAsListenServer
EditorPreferences->LevelEditor->Play->MultiplayerViewportSize (1280) (960)
I’ve tried exporting the settings from the editor using the “Export” button at the top of EditorPreferences, and then copying all the lines from the generated .ini file into DefaultEditor.ini, but that doesn’t seem to do what I want.