Set Editor Property per actor as opposed to all objects

Hi, I’m trying to set-up a lightmapping tool that will allow me to change the resolution of an objects lightmap. I’ve currently got it functioning so that when an object is selected it changes the lightmap res, however, it also changes the base static mesh so every other version of it is changed as well. Which is annoying when I have scaled versions that need larger lightmaps, and I’d prefer to have to change each manually.

TL;DR | I need to change just the specific actor not every actor with the same static mesh.

How are you changing light map res? BP only?

Hi apologies for the late reply, yes I’m working in an editor utility blueprint. So all of the logic has to be BP based.

Currently I’m editing “editor property” values to get the current result.