Hi all,
I’m trying to set a skeletal mesh’s animation in sequencer using blueprints. The overall project is trying to get a spreadsheet > data table > blueprint to populate my sequences.
My issue here is that when I try to set the animation using the Set Editor Property node, it results in an output log message:
“Property ‘Animation’ on ‘/Temp/TakeRecorder/PendingTake.PendingTake:PendingTake.MovieScene_0.MovieSceneSkeletalAnimationTrack_3.MovieSceneSkeletalAnimationSection_0’ (MovieSceneSkeletalAnimationSection) is protected and cannot be set”
This holds true for other properties as well.
How do I change the animation?
Thanks in advance,
-Colin