Set Editor Property node unable to change Animation on a Sequencer skeletal mesh

Hi all,
I’m trying to set a skeletal mesh’s animation in sequencer using blueprints. The overall project is trying to get a spreadsheet > data table > blueprint to populate my sequences.

My issue here is that when I try to set the animation using the Set Editor Property node, it results in an output log message:

“Property ‘Animation’ on ‘/Temp/TakeRecorder/PendingTake.PendingTake:PendingTake.MovieScene_0.MovieSceneSkeletalAnimationTrack_3.MovieSceneSkeletalAnimationSection_0’ (MovieSceneSkeletalAnimationSection) is protected and cannot be set”

This holds true for other properties as well.

How do I change the animation?

Thanks in advance,
-Colin

I’m not too familiar with Data Table, but the MovieSceneSkeletalAnimationSection has a Params struct which you need to get and then set the Animation property on. In blueprints it looks like this: