I am working on an editor utility widget that automates the process of creating Niagara Systems. I am using the “Create Asset” node to create the Niagara System assets. From there, I have JSON files that contain data for each system (spawn rate, color, etc) that I want to set after creating the system.
Typically when setting property values for assets, I would use the Set Editor Property node. However, I am finding that this method does not seem to work for User Parameters in Niagara Systems. Keep in mind that I am not trying to change the value for an instance of the system in my level, but instead the default value for the property in the Niagara System itself.
Any help on this topic would be greatly appreciated.