Hello!
In many tutorials like here:
Is possible attach get player pawn to target node set custom dilation function.
In my case it’s immposible:
Particle sytem component reference is not compatible with Pawn Reference
Any solutions?
Casting also doesn’t work
Set the value of Custom time dilation to 10.
The real time dilation of the actor is GlobalTimeDilation * CustomTimeDilation, which, in your case, is resulting to 0.1