I’m setting up custom debug log channels as explained here: https://wiki.unrealengine.com/Logs,_Printing_Messages_To_Yourself_During_Runtime.
Two question, first of all where is the documentation for
DECLARE_LOG_CATEGORY_EXTERN(NewLog, Log, All);
? My laptop is too slow to run unreal through visual studio with intellisense on, and Visual Assist doesn’t give me any help on the declare log category. I seriously had to fill in jibberish into the parameters so it would give an error letting me know what type it expected.
Second and more importantly, how do I change the default of a custom debug log channel to “don’t show”? I wanne have multiple debug channels for a lot of stuff that’s prone to breaking, so when something breaks I can just turn the relevant debug channel on and see what’s happening. I don’t wanne get a ton of Debug messages every time I open unreal because all these custom debug categories are showing by default.
Help greatly appreciated