Set Control Transform in blueprint having no impact on Control Rig

I am using the Sample Control Rig pack from Epic, and attempting to adjust the Mech cannon_ctrl control point from an actor.

I have setup the Pre initialize mapping to add the skeletal mesh, I then adjust the cannon_ctrl Control in the OnPreForwardsSolve, but the mesh does not animate/change.

I can verify that the control is moving, as I render a debug sphere on my Event Tick for my actor, and it renders in the proper place

I also have my anim blueprint just execute the control rig

But no matter what, the mesh does not change when playing.

In the control rig editor, with the game running, I can view the rig, and I see the control point moving positions, but the mesh doesn’t change/animate. BUT, in the editor preview if I drag the control point around, it does move appropriately.

What am I missing?

Does your character have one or more than one skeletal mesh?

It could be that the rig is calling on of the others.