Im struggling stettin the control Rotation with the new gameplay camera system. Basically want to be able to force the Camera to look into a certain direction based on some precomputed rotations. Ii found the camera rotation can be set in the new system is via the “offset” component. But I don’t know how to calculate the translation from my “get world rotation” in to this offset value. There are also a lot of different offset spaces which i don’t really understand.
Is there also another simpler way to achieve that with the new camera system?
Anybody?
Try adding a “Auto Rotate Input 2D” node, which would be the more classic contextual camera lookat forced onto the player controller.
Or
“Panning framing” node, this one will act like a “lock on target” but it also allow to setup really nice screen-space smoothing. but I think its more adapted to cinematic or exotic gameplay where the player doesn’t control the camera.