Set Control Rotation on the new Gameplay Camera System

Im struggling stettin the control Rotation with the new gameplay camera system. Basically want to be able to force the Camera to look into a certain direction based on some precomputed rotations. Ii found the camera rotation can be set in the new system is via the “offset” component. But I don’t know how to calculate the translation from my “get world rotation” in to this offset value. There are also a lot of different offset spaces which i don’t really understand.
Is there also another simpler way to achieve that with the new camera system?

Anybody?

Try adding a “Auto Rotate Input 2D” node, which would be the more classic contextual camera lookat forced onto the player controller.
Or
“Panning framing” node, this one will act like a “lock on target” but it also allow to setup really nice screen-space smoothing. but I think its more adapted to cinematic or exotic gameplay where the player doesn’t control the camera.