Any ideas on why the objects are still colliding with the player even after i set their responses to ignore? (see pic)
Any updates on this? I’m having the same issue. I’m also having a related issue while using the Bulk Edit via Property Matrix to set Collision Responses to Channel for multiple static meshes from the Content Browser. I can assign a channel called “Pawn” and set the response to “Ignore” but when I check in the mesh preview editor it isn’t actually taking effect and there is no check in the Pawn channel set to Ignore. I only started noticing this in 4.24. I haven’t tested to see if they fixed it in later versions.