hello dear nerds^^ ,hehe
my character fires a projectile, the projectile has a “capsule”.
I would like the capsule not to react on the enemy character capsule, but on the mesh of the enemy character.
I thought that I could set this in the projectile’s collision presets, to which objects it reacts and how, but the character’s mesh and capsule are both of the “Pawn” type, so if I ignore Pawn, everything is ignored.
Do you have a creative idea?
Thanks guys