Set collision Object Type function of a destructible Mesh does not work?

Nine years later and we still waiting for that… :wink:

In C++ the same happend (in 2024)

The function:

SetCollisionObjectType(ECollisionChannel::ECC_GameTraceChannel1);

It seems to work in the constructor… but not at runtime. (UE5.3.2)

See you in 2033 :rofl: