Nine years later and we still waiting for that… ![]()
In C++ the same happend (in 2024)
The function:
SetCollisionObjectType(ECollisionChannel::ECC_GameTraceChannel1);
It seems to work in the constructor… but not at runtime. (UE5.3.2)
See you in 2033 ![]()
Nine years later and we still waiting for that… ![]()
In C++ the same happend (in 2024)
The function:
SetCollisionObjectType(ECollisionChannel::ECC_GameTraceChannel1);
It seems to work in the constructor… but not at runtime. (UE5.3.2)
See you in 2033 ![]()