I have a “Begin Overlap” on a surface that detects the correct actor has been placed. Works perfectly until I added “Set collision object type” in the actor. The purpose of setting the “object type” is to cause the cursor to change when the line trace hits it, so you see that it’s an actor to pick up. Is there a way to make the actor “visible” to the Overlap event with the “Set collision object type” included? Note also, both the actor and the surface to place it on have a collision channel assigned.