I am trying to disable the default Collision Capsule that comes with character class and activate a Box Collision when character goes to prone. Animations and everything else works perfect but I just seem unable to activate Set Collision Enable for Box Collision.
I just set up a test blueprint to see if pins are actually firing. I connected a Print Screen node just to make sure that if it actually fires. I surely know that it actually gets the signal to activate but for some reason.
I am using a Character Blueprint derived from a base C++ class from a template.
Thanks and here are the screenshots.