Set Collision enabled does not work for AddForceAtLocation

I have a pawn, which has a few static mesh components with cubes on them, when i set these cubes to Physics only,
I don’t get this error.

Cube has to have ‘CollisionEnabled’ set to ‘Query and Physics’ or ‘Physics only’ if you’d like to AddForceAtLocation.

However I need to do ray casts on it so it has to be Collision Enabled. Anyone know why its not working properly? The error says it should be working…

Just to clarify, “CollisionEnabled (query and physics)” not working is the issue.