I have a pawn, which has a few static mesh components with cubes on them, when i set these cubes to Physics only,
I don’t get this error.
Cube has to have ‘CollisionEnabled’ set to ‘Query and Physics’ or ‘Physics only’ if you’d like to AddForceAtLocation.
However I need to do ray casts on it so it has to be Collision Enabled. Anyone know why its not working properly? The error says it should be working…