I want to change an actor’s collision channel inside a different blueprint while in runtime. The actors are meshes that are placed in the level so they don’t have a primitive collider (box, sphere or capsule colliders), because of that I can’t connect the “Set collision by channel” node.
The only collision control that I seem to have is to enable/disable collision, but that is not what I want since what I need is to change the visibility channel of the placed meshes at runtime.