Set character y velocity to 0

Hello,
I’m trying to make a a double jump, and I want to reset the player’s y velocity before applying the second jump. This is the code that I have so far, but it isn’t resetting the velocity.

321759-snip.png

I had a satisfying success by destroying and recreating a PhysicState on the physic component.

On an actor, you do:

bool bRecreatePhysicState = false;
if (RootComponent)
{
	RootComponent->ComponentVelocity *= 0;
	if (RootComponent->IsSimulatingPhysics()) {
		RootComponent->DestroyPhysicsState();
		bRecreatePhysicState = true;
	}
}
// anything you have to about its rotation, location or state
if (bRecreatePhysicState)
{
	// false is to disable "bAllowDeferral" and force the engine to do it instantly
	RootComponent->CreatePhysicsState(false);
}

It’s really intrusive, but less costy then deleteing and recreating the whole Actor IMHO.