gemini the llm?
it makes me sad. i told you the same but you believe the llm more
yup i told you a scene capture will be less performant. it won’t kill a mobile app though.
that’s the only way i know.
i know in panda3d you can create small “windows” with different cameras. just like you’ve described. but i don’t know how to do that in ue, and afaik, it’s not possible without modifying the engine.
the split screen will give you something similar, you just can’t control the size and can’t overlap.
otherwise you can check how the engine implements splitscreen and do something similar.
sometimes there are few options and you have to bite the bullet.
you might be able to either change the parameters, or create a subclass of
UGameViewportClient
https://github.com/EpicGames/UnrealEngine/blob/5.5/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h#L70
but i don’t recommend it if you’re not confident with cpp.