Set camera shot for in game

I don’t understand why camera don’t play shot while in game? Start sequencer when open level is success but no camera shots.

I am try work with this…

https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/TracksCameraCut/index.html

No one know? Or I was not clear enough…

Just in case if I was not clear,
In sequencer editor, I edit about 6 shots with 4 camera around the level. Render it into AVI and it look good…
Until I set sequencer to auto play when open the level…
When I start the game, the sequencer is working but do not use cameras.

Example, when start game. It use controlled player camera instead of sequencer camera shot.

I am also running into the same problem- did you find a solution to this? I can’t run my Blueprints without running at least in simulation mode, but then there’s no camera. Or I can run in Cinematic mode without being able to run Blueprints.