Set Camera Rotation from UpVector and DirectionVector


I’m quite new in Unreal development, sorry if it is a silly question, but I could not find a simple way to set a camera rotation with given Up and Direction vectors…
Should I calculate FQuat manually or maybe there is already some function for that?

Thanks in advance

FRotationMatrix::MakeFromXZ(Forward, Up).ToQuat();

Awesome! thank you!