Set brush from Sprite node

We got a wonderful feature allowing to use Paper2D sprites in UMG to allow batching and thus better performance, especially on mobile, VR and consoles.

However, there is no way to set brush from sprite, because… there is no BP node for that.

I see there is a request for this feature here Unreal Engine Issues and Bug Tracker (UE-35610) , but it’s still unresolved :frowning:

Dear Epic, can we please have it in 4.16 ?

Thanks beforehand

Sadly, nobody cares about sprites… Not only there are loads of missing features, there are loads of bugs they don’t care to fix.

I was looking for the answer to this too and found this node: SetBrushFromAtlasInterface. It accepts a PaperSprite variable as input.

Documentation link

It seems to be working for me. Is this what we’re supposed to use? Is there an alternative?