Hi everybody
So… I begin to feel very stupid.
All I try to do is:
- Press F and set a variable to “true” - before pressing F it should be false. (done within Level Blueprint)
- Check in another Blueprint (which is a car in my case, that is not the current player character) if the condition is true.
In the end, I just want to walk to a car, press F if overlaping and then change to the car.
Overlapping and then entering works. Separately, pressing F and entering works too. But pressing F and entering the car ONLY when overlapping, I couldn’t get to work.
But with my initial question, it would work. But I dont even know how to start. An Input F node with the “Set” boolean connected to the button pressed node doesn’t work. There even is a public boolean called “Condition” already present that I try to use.
Which would need to the next problem - I’m not able to make any other variable public (even with the eye activated). I also tried to make an array. But I’m even failing with that.
Hours later I’m really feeling stupid and would be glad for any help. And please consider when explaining - you are talking to a complete noob…
Thanks a ton!