Set bone rotations in level_BP with local space data

i have a pose data from SMPL human pose, now i want to make the same pose in UE,i do it in level BP, but i find there is no BP node to do it in local space, the poseEnableMesh is to set in world or component space. while my data is in local space.
so how to set bone rotations for Poseable mesh in local space in the level BP ?
thank you ?