Set blueprint variable's Metadata Specifiers

Here is my question is possible to set c++ Metadata specifiers (This is what am talking about - A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums).

So I create a variable in my blueprint we’ll call it int A. I don’t want anyone to edit int A. I still wanna to use it in other blueprints and I also want that blueprints children to inherited it. In c++ I would simply do this.

UPROPERTY(BlueprintReadOnly, Category = "Example")
int32 A;

Is there a similar way I can do this in blueprints?

Yes click varable from the list and in property editor you will have access options

O dope did just try to mark a variable in my main super BP and notice that making it Blueprint Read Only makes it so not even can can edit it’s variable is way I can make it so that my main super class can edit a variable and it’s children can see it just not edit it

alright thanks for the help

Then make it private and make a function to access it in base blueprint