I am working in a 3rd person perspective. “Set Audio Listener Attenuation Override” works for focusing the listening to a scene component (aptly named Audio Listener), and I hear footsteps, SFX, etc., from the character’s position in the world. However, audio volumes, specifically to create the indoor/outdoor effect of attenuating outdoor ambience, are still focused upon the camera as the listener. My audio volumes now have to be much larger than the rooms themselves in order to keep the camera in the volume to achieve the attenuation effect.
I have yet to solve this. I’ve tried every option in my attenuators, sound classes, etc. Anyone else experiencing this?