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Set As Pivot Offset dosnt work in sequencer!

When I bring geometry with pivot offset in to sequencer and put some keyframes its doing the animation like if I never set an offset to the pivot, it calculates it from the original position of the pivot.
Is there a way to stop that from happening?

Unfortunately, no. You will need to create an actor that serves as the offset. For example, you could use an empty actor, put the offset transform on that and then parent your object to the empty actor.

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Tank you so much sir!